Articles by klaussilveira
3

ARDY: Autoregressive Diffusion for Human Motion Generation (nvidia.com)

10

MoonBASIC: A modern BASIC for building 2D and 3D games (github.com/charmingblaze)

4

Engineering High-Performance Parsers with Data-Oriented Design (arshad.fyi)

1

Torque2D 4.0 Early Access 3 (github.com/torquegameengines)

1

A More Unique Approach to Shadow Maps (lotusspring.substack.com)

1

An Better Blender Exporter (lotusspring.substack.com)

2

Glaze: Fast, in memory, serialization, reflection, RPC library for C++ (github.com/stephenberry)

2

Neortcw: Return to Castle Wolfenstein SP/MP/ET in a Single Build (github.com/klaussilveira)

2

Chocolate DOOM-3-BFG: original BFG experience, without the bugs (github.com/klaussilveira)

1

VkQuake 1.35 Released (github.com/novum)

2

Fontdue: The fastest font renderer in the world, written in pure rust (github.com/mooman219)

1

Saudade: Mminimal retained-mode Windows 3.1 style GUI library written in Rust (github.com/roblillack)

1

FieldStation42: Broadcast and Cable TV Simulator (github.com/shane-mason)

6

Reimplementation of Mario Kart Wii's physics engine in C++ (github.com/vabold)

1

Building a High-Throughput Fix Server (akinocal1.substack.com)

4

Adobe Alternatives: list of alternatives for Adobe software (github.com/kenneynl)

1

Dhewm3 1.5.5 Released (dhewm3.org)

1

C++ Special Member Function Guidelines (foonathan.net)

3

After 19 Years, Quetoo Is Here (quetoo.org)

4

Reactionary Me: Windows ME KDE Plasma Theme (kde.org)

3

Where Did All the AK-47s Go? (nytimes.com)

1

Dusklight: A reverse-engineered reimplementation of Twilight Princess (github.com/twilitrealm)

2

TRE: Lightweight, robust, and efficient POSIX compliant regexp matching library (github.com/laurikari)

2

Gram: A fork of Zed without the bloat (codeberg.org/grameditor)

4

Material Maker 1.6 Released (rodzilla.itch.io)

1

Mathesar 0.10.0 (mathesar.org)

2

Rapidhash Unity Port (aras-p.info)

2

Vector math library codegen in Debug (2024) (aras-p.info)

1

How to achieve P90 sub-microsecond latency in a C++ FIX engine (akinocal1.substack.com)

1

Harfbuzz 14 adds GPU rasterization support based on Slug (github.com/harfbuzz)

1

ObjectTalk: OO Swiss Army Knife with Scripting, 2D/3D Graphics, DSP, ECS, IDE (github.com/goossens)

3

The Old Internet Is Still Here (tylergaw.com)

1

NexusFix: Zero-alloc compile-time hardened FIX engine for sub-100ns execution (github.com/silverstreamsai)

4

An Extensive Benchmark of C and C++ Hash Tables (jacksonallan.github.io)

6

Comprehensive C++ Hashmap Benchmarks (2022) (ankerl.com)

2

HellForge: level editor for idTech4 games with procedural generators and MCP (hellforge.dev)

2

Fyrox Game Engine 1.0.0 released (fyrox.rs)

2

Find active GitHub forks of any repository (techgaun.github.io)

4

Wolfenstein: Enemy Territory in emscripten, WS relay for online browser matches (klaussilveira.com)

1

Rippled: Decentralized cryptocurrency blockchain daemon, XRP Ledger in C++ (github.com/xrplf)

1

Open-source reimplementation of the Prey (2006) game engine (github.com/friskthefallenhuman)

1

OpenQ4: Open-source reimplementation of Quake 4 engine (github.com/themuffinator)

2

You can now play Prey (2006), with multiplayer, in an open source engine (bsky.app)

2

neortcw: Return to Castle Wolfenstein source port with lower latency (github.com/klaussilveira)

1

Gravity: Dynamically typed, embeddable programming language written in C (gravity-lang.org)

107

Clean-room implementation of Half-Life 2 on the Quake 1 engine (idtech.space)

1

Unravel Engine: Cross-Platform C++20 Game Engine with Wysiwyg Editor (github.com/unravel-dev)

1

Network Next: network accelerator for multiplayer games (github.com/networknext)

231

OpenCiv3: Open-source, cross-platform reimagining of Civilization III (openciv3.org)

1

ZMEM: Binary message format with minimal memory overhead and zero copy access (github.com/zmem-org)

5

Fallout 4 – The Mushroom Case (simonschreibt.de)

1

Cacoco: Sbardef Editor Written in Rust (github.com/lizzieshinkicker)

1

JZBuilder is a map editor for Doom, built for the web (jmickle66666666.github.io)

1

Ogre 14.5 Released (ogre3d.org)

1

Dhewm3 1.5.5 RC1 – Soft particles, BC7, responsive GUI, no micro stutters (github.com/dhewm)

1

Advances in Real-Time Rendering in Games: IdTech8 Global Illumination [video] (youtube.com)

2

Realtime Raytracing in Bevy 0.18 (Solari) (jms55.github.io)

1

Singleton Done Right in C++ (andreasfertig.com)

1

Rtsdf: Real-Time Signed Distance Fields for Soft Shadow Approximation in Games (arxiv.org)

85

Video Game Websites in the early 00s (webdesignmuseum.org)

2

Pyinfra: Turns Python code into shell commands and runs them on your servers (github.com/pyinfra-dev)

2

An Optimized Soft Shadow Volume Algorithm with Real-Time Performance [pdf] (chalmers.se)

2

TrenchBroom 2025.4 Release (github.com/trenchbroom)

1

Hy-Motion 1.0: Scaling Flow Matching Models for 3D Motion Generation (github.com/tencent-hunyuan)

1

Hemispherical lighting insights from the Call of Duty graphics engineering [pdf] (realtimerendering.com)

14

Quake's Player Speed (2017) (rome.ro)

2

Q2REPRO: Drop-in open source replacement for the Nightdive Quake II remaster (github.com/paril)

1

Quake Deathmatch in the Browser via WebRTC (triptohell.info)

1

Pg2parquet: Export PostgreSQL table or query into Parquet file (github.com/exyi)

11

Executorch: On-device AI across mobile, embedded and edge for PyTorch (github.com/pytorch)

1

Woodpecker CI (github.com/woodpecker-ci)

1

Temboard: Monitor, optimize and configure multiple PostgreSQL instances (github.com/dalibo)

1

Chord: Open-Source Prototype for PBR Material Estimation Debuting at Siggraph (ubisoft.com)

1

2025 Cacowards (doomworld.com)

2

Meshoptimizer v1 Released (meshoptimizer.org)

2

Gpui-component v0.5.0 released: dividers, more charts, settings component (github.com/longbridge)

1

SourceRadiant: Open-source, cross-platform level editor for Source Engine games (github.com/erysdren)

1

Func_terrain: WebGL old-school terrain generator (ummjackson.com)

1

Structured Iteration – The C++ Way (thecppway.com)

1

Apache CloudStack (apache.org)

1

Daxa: Vulkan-powered GPU abstraction purpose-built for modern graphics cards (github.com/ipotrick)

1

Audio and the C++ Standard with Timur Doumler [video] (youtube.com)

1

Material Maker: open-source alternative to Substance Designer (github.com/rodzill4)

36

GSWT: Gaussian Splatting Wang Tiles (yunfan.zone)

3

GitHub to Codeberg Migration Script (github.com/lionyxml)

1

Annotator.js: library to easily add annotation functionality to any webpage (annotatorjs.org)

2

ObjectivelyMVC: Object-Oriented MVC Framework for C99, OpenGL, SDL3 (github.com/jdolan)

2

Q2REPRO: Drop-in replacement of the Kex Quake II re-release engine (github.com/paril)

38

ImAnim: Modern animation capabilities to ImGui applications (github.com/soufianekhiat)

46

WinApps: Run Windows apps as if they were a part of the native Linux OS (github.com/winapps-org)

2

CC: Small, ergonomic generic container library for C23 (github.com/jacksonallan)

5

Junction: Concurrent Data Structures in C++ (github.com/preshing)

2

Libcuckoo: A high-performance, concurrent hash table (github.com/efficient)

3

Raylib now requires no OS (twitter.com/raysan5)

1

Libpqxx 8.0 RC1 Released (github.com/jtv)

1

Former principal engineer at Unity and Ubisoft working a new renderer (sebbbi.github.io)

2

Go Running on a Dremcast (twitter.com/panosgeorgiadis)

1

Toxiproxy: TCP proxy to simulate conditions for chaos and resiliency testing (github.com/shopify)

1

AutoBlinds: Smart home device that moves roller shades up and down (github.com/apanteleev)