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1
Show HN: KittyHTML – Render HTML/CSS as an inline image in your terminal (npmjs.com)
1
I got a golden ticket to the slop factory (thoughts on the Sora app) (kkukshtel.substack.com)
1
Casual Productivity with LLMs (kylekukshtel.com)
1
Diffusion Models are the next frontier of AAA Gamedev (kylekukshtel.com)
1
Creating an AI 2027 Wargame with Gemini 2.5 and Claude Code (kylekukshtel.com)
2
Lessons learned after spending $200 vibecoding with Claude Code and Cline (kylekukshtel.com)
2
I wrote about what I learned from extensive use of Claude Code and Cline (kylekukshtel.com)
5
Show HN: Generate a political compass of characters from a story prompt (loregrid.com)
1
Interview on building a simulation engine for Solium Infernum (4X strategy game) (gamedatapodcast.com)
1
Compiling My C# Game Engine to WASM with NativeAOT-LLVM (kylekukshtel.com)
3
NJ Drone Sightings are (maybe) just Joby Air Taxis due to recent FAA rulings (reddit.com)
1
Interview with Arnold Rauers (Tintytouchtales) on mobile game architecture (gamedatapodcast.com)
5
All of Hades 2's Lua files are editable on disk [video] (youtube.com)
1
Thinking critically about GenAI in gamedev (and what it's good for) (kylekukshtel.com)
3
Cory Doctorow on AI Art and Copyright (pluralistic.net)
1
Show HN: I built a non-linear UI for StableDiffusion (youtube.com)
2
Ask HN: Is anyone using the Grayskull TPU for hobby projects? If so, what?
1
Spite-Driven Development (kylekukshtel.com)
3
"I am to human consideration what the generated images are to actual sandwiches" (robhorning.substack.com)
1
Show HN: A simple, private, no-account-required, collaborative image gallery (mood.site)
2
Show HN: No-frills photo gallery site (mood.site)
1
Cantata: Factorio Meets Turn-Based Starcraft with a Sprinkle of Civilization (steampowered.com)
1
Creative AI's Potential in Independent Game Development (kylekukshtel.com)
1
Heisenfunctions, Incremental Determinism, and the Future of Programming (kylekukshtel.com)
1