10
1
Pico GPU is a 300KB memory GPU intended to learn and experiment with shaders (ncannasse.github.io)
1
Producing Open Source Software – 2nd edition (producingoss.com)
8
NJVL: Nim's New Intermediate Representation (github.com/nim-lang)
12
Detour: Dynamic linking on Linux without Libc (github.com/graphitemaster)
80
Teal – A statically-typed dialect of Lua (teal-language.org)
1
Windows User Space Emulator (momo5502.github.io)
70
The state of binary compatibility on Linux and how to address it (jangafx.com)
2
How do I make sure my game runs well on Via? (venusoft.net)
1
A Rationale for Immutable Desktop Linux (2023) (reddit.com)
2
Distrobox in Practice (2023) (hackeryarn.com)
2
Debt Metaphor (2009) [video] (youtube.com)
39
Helio: Libre Music Composition Software (helio.fm)
1
Gvasm: Assembler and disassembler designed specifically for GBA homebrew (github.com/velipso)
1
Graphics Programming Compendium (graphicscompendium.com)
52
x86-64 Assembly Language Programming with Ubuntu (2022) (unlv.edu)
1
Uses This / Fabien Sanglard (usesthis.com)
1
Tools behind the Goodboy Galaxy demo (2022) (exelo.tl)
11
Games in the GPU Shaders (2021) (arugl.medium.com)
4
.NET Green Thread Experiment Results (github.com/dotnet)
14
Port a Unity Game to Your Own Engine: Part 1 (altdevarts.com)
2
Viewable with Any Browser (anybrowser.org)
1
2D Game Development: From Zero to Hero (Open Source E-Book) (github.com/2dgd-f0th)
47
I open-sourced Even the Ocean (melodicambient.substack.com)
95
Game Development Post-Unity (computerenhance.com)
6
Fravia's Pages of Reverse Engineering (darkridge.com)
33
Bintracker: A chiptune audio workstation for the 21st century (bintracker.org)
1
How (not) to communicate new scientific information (2012) [pdf] (wiley.com)
124
Jazz² Resurrection: Open-source Jazz Jackrabbit 2 reimplementation (deat.tk)
21
Indie Game Dev: Assessing Risk (derekyu.com)
85
Textual: Rapid Application Development framework for Python (github.com/textualize)
6
Architecture of Consoles (2020) (copetti.org)
1
Clean Flash Player: Up-to-Date Flash Player Distribution (gitlab.com/cleanflash)
60
Briefcase: Convert a Python project into a standalone native application (briefcase.readthedocs.io)
1
Microui v2: An Implementation Overview (2020) (rxi.github.io)
26
[flagged] Nim Succession Plan (nim-lang.org)
2
Spall: Simple, Fast, Portable Profiling (github.com/colrdavidson)
3
Bring your game to Mac, Part 1: Make a game plan (developer.apple.com)
17
What Vale taught me about linear types, borrowing, and memory safety (verdagon.dev)
2
Lower Your Guards: A Compositional Pattern-Match Coverage Checker [pdf] (kit.edu)
2
ML.net (microsoft.com)
3
Godot support for consoles is coming (w4games.com)
2
Learning Jai via Advent of Code (forrestthewoods.com)
2
Embedded Scripting Languages (github.com/dbohdan)
19
Official SkiFree Home Page (ihoc.net)
2
Mature Optimization (2006) (cowboyprogramming.com)
126
Choosing Nim out of a crowded market for systems programming languages (nim-lang.org)
1
Career-Spanning Interview with Anders Hejlsberg [video] (youtube.com)
1
Entity Component System FAQ (github.com/sandermertens)
2
Book Notes: Data Oriented Design (2021) (markhansen.co.nz)
2
Raylib vs. SDL – A Comparison
1
Immortal ABIs
1
How to create portable Linux binaries (2017)
54
Zig Self-Hosted Compiler Upgrade Guide
2
Compose Multiplatform, a modern UI framework for Kotlin
2